Core Rulebook | Spells | Restoration

Restoration

School: conjuration [healing] ()
Domain:
Level: Adept: 4; Alchemist: 4; Cleric: 4; Inquisitor: 4; Oracle: 4; Paladin: 4; Shaman: 4; Warpriest: 4
Components: V, S, M (diamond dust worth 100 gp or 1,000 gp, see text)
Casting time: 3 rounds
Range: touch
Duration: instantaneous
Saving Throws: Will negates (harmless)
Spell Resistance: yes (harmless)
Target: creature touched

Description: Restores level and ability score drains.

This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative level possessed by a target in a 1-week period.

Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.